# Miss Math's Time Machine | Multiplication by 10 Game

Miss Math's Time Machine - Unlock the magic of multiplying by 10 and its deep connection to place value. When you multiply a number by 10, you're essentially giving it a boost in its position or place value – just by adding a zero to its end! Take the number 3 as an example. It shifts one spot to become 30. This simple act reveals a core understanding of number sense and how numbers relate in our numeric system. But there's more to the story. In this game, mastering this concept also helps Miss Math gather special time tokens for her time machine. Every token you earn takes both of you on exhilarating trips through different eras. So, dive in, hone your number sense, and journey through time with Miss Math. With every correct answer, you're not only showcasing your multiplication prowess but also embarking on fantastic temporal adventures. Ready to embrace place value and set the time machine in motion?

## Common Core Standards

CCSS.MATH.CONTENT.3.OA.C.7
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.